I don't have the .fla file on this computer but I did manage to find a tutorial with similar action script. The water effect in my scene is what would be reflected if no rippling was occurring (or what ever you wish rippling) and the AS action applied. Mess with the values of:
perlinOffset.x +=1; perlinOffset.y +=0.1;
Decreasing the values will produce small ripples, I believe. Hope that helps!
Its so peaceful and relaxing. How can you draw so good in flash? I'm currently making a flash game, which now seems quite small compared to something like this. And is that a castle I see in the distance?
I like the subtlety of the animation, it moves exactly as much as it needs. Perfect. However (doing the critique thing now), I think the sky is wrong. Given that the sun is still up in the sky, there isn't enough light. If it's supposed to be the moon, then its the wrong colour. There should be more clouds visible in the sky generally. Also the sun (or the moon) shines through clouds. The tree's red leaves suggest its winter, yet the warmth of the picture does not.
Maybe this seems picky. I live in the Lake District. it looks almost exactly like this. Almost everybody walks over the fells and you see sunsets over lakes all the time. You get used to the character of the sky at different times of year. That said, the lakes are mostly frozen now, we might be able to go skating soon. Yay!
Looking back at it with your words in mind I have to agree with your point. The sun (it is meant to be a sun ) is too high for the amount of light its casting. It is still in the position I did in the initial sketch and at that point in the design I didn't have the colour scheme decided. The left of the sky lacks clouds because I just couldn't get it right, it looked cluttered; but when I put the final touches on the game I'll address that.
It isn't autumn but that doesn't mean the leaves can't be red, there are many trees which are red. But also this is fantasy so I am allowed artistic licence
Thanks again for the advice I'll implement it best I can!
Thanks for listening. You're right that are trees that have red leaves all year round (Acer's I think). The problem was more that I was looking for clues about what time of year and day it was. Artistic License FTW!
I think the lacks of clouds wouldn't be so noticable if the sky was brighter. It sort of looks a bit like it's heavily overcast and that's hiding most of the clouds and diming the light. Still wouldn't dim it that much unless the sky was full of smoke or something like that.
To explain the comment about the sun shining through the clouds. It shines onto the clouds when it's overhead, you only see it shining through if you look straight up. At sunset/sunrise it's near the horizon, so it backlights the clouds. In this picture it seems to be shining onto the clouds (though its difficult to be sure).
Also to super picky, water dosen't move that way from a distance. It make lots of very small waves, it shimmers and glitters. The water in this seems to have really smooth waves, like its made of gloop.
I tried to make the water as subtle as possible. The reflection shimmering effect is not very hard to do, its just a few lines of code, but in other landscapes I've made for this game I can't use this method as they contain running water, I've had to draw it frame by frame. That takes a long time!!
Thanks! I would love to add more animated parts to the game scenes especially grass being blown by the wind but making the game would take so much longer. Maybe when I'm adding the final details I'll try and fit in some extras! At the moment I'm trying to finish the main block of Landscape art.